Detail

Publication date: 1 de June, 2021

A Wearable Interface for Ubiquitous Gaming

As computers blend themselves into our daily environment, digital
games also move to colonize the new, ubiquitous paradigm of computation and
may in this way manifest potentially through anything, anywhere. New forms
of playful interaction are propitiated by such a novel form of play and so
it is increasingly necessary research user interfaces which are able to
offer the many affordances of pervasive play. In designing novel interfaces
for mobile environments, wearability becomes an option. This talk will
present a wearable interface for ubiquitous gaming, consisting of a bracer
embedded with sensors which allow identification of tagged objects held by
the user and gestures she performs. We shall discuss it’s conception and
implementation as well as user feedback obtained during an example
application – an interactive storytelling application using manipulation of
real objects.

Presenter

Tiago Martins,