In proceedings details

  • Building Collaborative Quizzes
  • Nov 2013
  • Building appealing online quizzes is not a simple task, although there are many tools to build quiz tests, usually they are not a very motivating activity to students. Typically students look to these quizzes as an obligation (assessment) and not as a tool that can help them in their learning process. Epik (Edutainment by Playing and Interacting with Knowledge) is an online application, which allows the easy development of quizzes games, through a graphical environment. Epik quiz games may be distributed through existing LMS (Learning Management Systems) or directly on the Epik framework. Epik quizzes may be individual or collaborative, they consist of a sequence (collection) of interactive scenarios. Within each scenario there is a set of questions of type: multiple choices, true or false or matching. Didactic contents such as: texts, slides, images or videos, can also be placed on the scenarios. Because of its integration with an LMS, learning materials already created on the LMS can be easily imported and reused. In order to increase the student knowledge acquisition, each question can have a set of "helps" (didactic contents; hints; and incorrect answers removal (50/50)). In order to promote the cooperation between students, Epik has the collaborative quizzes. These type of quizzes has mechanisms to encourage collaboration among team players. Through the use of "helps" collaboration between team members is encouraged. Team players who have already correctly answered a given question, can help others. The game developer can easily configure the scores bonus and penalties values of each question, as well as the question "helps".
  • ACM
  • Bruno Sampaio, Carmen Morgado, Fernanda Barbosa
  • Koli Calling '13
  • 0
  • http://http://doi.acm.org/10.1145/2526968.2526985
  • 153 to 159
  • 1 Nov 2013