Prototypes details

  • Feature preserving remeshing plug-ins for Autodesk Maya
  • In computer graphics, virtual cloth is usually represented by triangle or square composed meshes, in which it is possible to define properties used by the physical model (elasticity, density, and resistance to bend, etc.). The more detailed the mesh is, the closer the virtual cloth looks to its real appearance, but this also slows down clothing simulation process. By using a dynamic detail cloth simulator, it is possible to reduce mesh processing time. This prototype presents a system which allows the conversion of any kind of polygonal meshes, freely created on any modeling program, into meshes in the specific format required by the dynamic detail cloth simulator that we use. The most important feature of this work is that the developed conversion algorithms preserve the individual characteristics of the geometric models, such as wrinkles, texture mapping or a mixture of other material properties in different zones of the model. The main idea consists in finding similar polygon regions on the original model, where it is possible to freely convert the mesh. The system built is flexible enough to extend to different similarity criteria, including criteria to be defined in the future. The prototype consists in a series of plugins that can be loaded into Autodesk's Maya modeling program to extend its capabilities.
  • 01 Jan 2009
  • Fernando Birra, Maria Moutela